Saturday, June 20, 2009

Testing season

I cleaned up the code and a few bugs and I`m satisfied with the current state, so I`m releasing the binaries today.

Some common terms for all versions:
The binaries posted are only intended for the Amiga-Versions of "Monkey Island", use the regular ScummVM for everything else.
To report bugs, first make sure they are bugs - means check if the Amiga Version behaves differently by running it on an emulator or on the real hardware. Differences to MSDOS or other versions dont count.
A special note to music-quality: The Amiga had a lowpassfilter which is emulated by UAE/WinUAE (you can disable it in the options), but not within ScummVM. Also those Emulators have several expensive interpolation-methods which again ScummVM is lacking. Especially the missing lowpass filter is noticeable, but apart from that the output should be very close. 

So, without further delays, here are executeables for Win32/Linux32/Linux64:

Nothing stops you to compile it yourself of course, look at the previous Blog-Post for the Link

Update: While playing a bit further in MI, I found out that the effects in the mansion where a mess. I fixed them and compiled a new set of binaries (I really hope these will last longer): Click here

Update2: Please report any bugs in the ScummVM-Forum

6 comments:

  1. Hello nolange, I've seen you have spotted some issues with the palette in amiga games played with scummvm. I'd like to extensively discuss about this with you. How I can directly contact you?

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  2. Any discussion about the palette issues in the Amiga version, should be posted in the bug report at https://sourceforge.net/tracker/?func=detail&atid=418820&aid=2807225&group_id=37116

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  3. Kirben, nolange: reported my considerations in the bug report. Please read it carefully.

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  4. It would be good to post about testing on our forums too.

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  5. Agreed: http://forums.scummvm.org/viewtopic.php?p=49687

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