I started working on Maxtrax yesterday, means I`m pretty much in the same spot like in the beginning. Things are a bit different this time though as there is an commented assembler-source available directly from the author, and the format itself is simpler than TFMX.
Still it will take some time to get familar enough and code a player, which means there wont be much new blogposts in the near future.
For "Monkey Island" I compiled another set of Windows and Linux Binaries, this Versions allows choosing of the color-palette (as there are different versions of MI in the wild). Default is the palette of the later versions, to chose the other palette set rendermode to EGA.
No comments:
Post a Comment